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NPC Milo Fuller
0 4,460
milofuller9486#0
None
Roleplay Gear
Gear is currently unlocked
⊡ Supratech Nini 670 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots which can be filled with any N.A.P.Program Slots: 2
Dedicated Utility Slots: 0
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 14,000 (100%)
⧉ Military Grade: Strength
+5 to StrengthIntended to assist you in overcoming your mental limitations, Military Grade has created a wet drive program that will improve your strength. This will increase your power in combat as your muscles will output their full potential when needed without the mental safeguards naturally in place. It is only compatible with other Military Grade programs.
[Requires a wet drive slot be installed on the user]
x 4,000 (80%)
Callaghan Heavy Pistol
Light Kinetic WeaponAttacks: [Focus] [Burst]
Weight: 1.8 lb
[See NOTE for abilities]
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a larger caliber projectile than the auto pistol.
x 1,500 (100%)
Tactical Armor
[Mediumweight Armor]Utility Slots: 5
Ability: This armor can provide resistance to thermal, kinetic, and explosive attacks.
This high-quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessible slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and is popular among independent mercenaries.
x 17,000 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand. [Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 475 (95%)
Telepresence Projector
This collapsible device connects with your quantum network, making your Holo-Suite profile portable. It features augmented reality that can synchronize with other profiles, allowing you to interact visually with friends or attend events remotely without physical presence or network delays. Additionally, it can holographically transform your immediate environment to match a neutral or live location with telepresence projectors. x 500 (100%)
Havok Jetpack
[Agility Booster]Unlike typical zero-g thruster systems, Havok and Sons crafted a device that performs well in microgravity and atmospheric worlds up to 1.5g. It provides a vertical advantage on planets and enhances user agility in low gravity or space. However, it's limited to short bursts and prone to overheating with prolonged use. Despite this, it's lighter than comparable models.
x 7,350 (105%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon | Auto/ManAttacks: [Focus] [Sweep] [Splash] [Bash]
5km Range | 48hr Battery
This 4-meter-tall drone rivals the Goliath in attack power, armed with two heavy beamers and rocket pods. It requires deployment via vehicle and prioritizes close-range enemies while detecting and eliminating other drones. Additionally, it can engage SLFs in the air. It has autonomous functionality by default but can be piloted remotely.
[⁜ Drone Operation Controller required]
x 65,000 (100%)
Automated Turret R1
Medium Explosive Weapon | Automatic ControlAttacks: [Splash] [Suppress]
200m Range | 24hr Battery
Light-framed, computer-operated rocket pod will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a slow firing rate and excellent armor.
x 5,400 (90%)
Automated Turret L1
Medium Thermal Weapon | Automatic ControlAttacks: [Precise] [Suppress]
200m Range | 24hr Battery
Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a moderate firing rate and excellent armor.
x 5,400 (90%)
💎 Milo's Dawn of Riddles
Light Kinetic WeaponAttacks: [Burst] [Spray] [Sweep] [Bash]
Weight: 16 lb
[See NOTE for abilities]
This rare rifle belonged to Milo Fuller. The original manufacturer has long since perished but Milo believes it to be infused with the soul of his brother who was killed by pirates. The rifle is designed to unleash large electronically fired rounds rapidly with a minimal loss of accuracy.
x 50,000 (100%)
Spiked S3 Mongoose Drone
Heavy Thermal/Explosive Weapon | Auto/ManAttacks: [Focus] [Sweep] [Splash] [Bash]
5km Range | 48hr Battery
This Mongoose has been modified with spikes to make it impossible for hostiles to climb. It is otherwise the same as the standard model. It has autonomous functionality by default but can be piloted remotely.
[⁜ Drone Operation Controller required]
x 68,400 (100%)
Overcharged Plasma Cannon
Heavy Thermal/Kinetic WeaponAttacks: [Splash] [Slavo]
Weight: 64 lb
[See NOTE for abilities]
This heavily modified weapon is cumbersome, difficult to aim, and incredibly dangerous to everyone including the user. Its slow projectile is lethal for everyone within range of its thermal blast. It is heavy and prone to overheating after a single use.
x 25,000 (100%)
Force Burst Wrist Guard
[Force Burst Ability]Classified as an armor modifier, this highly compact defense mechanism is ideal for close-quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 2,600 (100%)
Force Projector
Melee Force WeaponAttacks: [Bash]
Weight: 40 lb
[See NOTE for abilities]
This heavy tool is used to breach ship canopies. The projector can be pressed against a surface to blast it with tremendous force, often breaking through it. It takes time to reload the force canister but is effective at creating new passages, getting past doors, smashing walker drones, and capturing ships.
x 24,000 (100%)
Combat Helmet
[Lightweight Armor] [Flash Bang Defense]This combat helmet offers average protection for the head. It also protects against Flash Bang Grenades but remains vulnerable to E.G.G. attacks. The helmet can be manually deployed from the base of the neck or automatically in hazardous environments.
x 6,250 (125%)
Heavy Armor Shield
Heavy Kinetic DefenseDefense: 400
A powerful alternative to the burst shield, this heavy armor will repel heavy attacks. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 3,000 (100%)
Tactical Boots
[Improves Armor Defense]Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 4,500 (90%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry CountermeasureAttacks: [Splash]
[See NOTE for abilities]
This single use device can eliminate functionality of utilities, energy shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.
[Disposable items are consumed after a single use.]
x 1,200 (100%)
Heat Sink Launcher
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Heat Sink Launcher
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Shield Cell Bank
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Shield Cell Bank
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Auto Field Maintenance Unit
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use. At least one is recommended during prolonged missions as armor integrated utility units are prone to regular malfunctions.
x 500 (100%)
Remlok Pack
This kit can be a real lifesaver as it is the most advanced technology for prolonging life in an event of decompression. It has preserved lives of pilots blown out into space without a pressurized suit, though it is not recommended for such extremes.[This item is used during decompression when the user is wearing gear inadequate for hostile environments. Disposable items are consumed after a single use.]
x 1,000 (100%)
Flash Bang Grenade
Disorienting Weapon+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.
[Disposable items are consumed after a single use.]
x 100 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. Each additional critically injury risks unconsciousness and the possibility of death if not aided by a squadmate.[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 450 (90%)
Inventory
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Zero-G Thrusters Advanced
[Agility Booster for Space]For careers or hobbies in low-gravity environments, this device is essential. It's ineffective in gravity greater than 1g but excels in space. It offers an advantage against hostile forces with powerful thrusters for precise adjustments, unlike cheaper models. The main limitation is its bulky weight on planets due to carrying a significant amount of fuel.
x 1,575 (105%)
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gear
Missile Launcher
Heavy Explosive WeaponAttacks: [Splash] [Salvo]
Weight: 46 lb
[See NOTE for abilities]
Carried over the shoulder, this weapon will level the field with an explosive projectile. It is not intended for close-quarter combat and should be handled with care around allies.
x 8,060 (130%)
x1
Tactical Laser Rifle
Medium Thermal WeaponAttacks: [Focus] [Sweep] [Bash]
Weight: 14.4 lb
[See NOTE for abilities]
This federal rifle has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A laser audio/visual suppressor system will help make quiet work of groups of enemies.
x 3,600 (90%)
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