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CMDR Kaebus Oroven
390 3,727
kaebus#0
None
Roleplay Gear
Gear is currently unlocked
Callaghan Auto Pistol
Light Kinetic WeaponAttacks: [Focus] [Burst]
Weight: 2.2 lb
[See NOTE for abilities]
This standard Callaghan sidearm is a must-have for personal defense for anyone when outside of the security of installations. It is a reliable weapon that uses common types of ammunition making it simple to use and maintain.
x 100 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand. [Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 475 (95%)
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 300 (100%)
Embroidered Sport Dress
[+5 Charisma Defense]Utility Slots: 1
This attire is a respectable fashion statement for imperial citizens in any circumstance as it conforms to any of the latest fashion trends. It comes in a wide selection of colors and patterns and offers some basic protection for the wearer. It is popular among public officials and the nobility of the Empire.
x 660 (110%)
Holo-Haptic Avatar Gear
[Sensory Control in Simulations]This advanced device pairs with smart clothing for immersive holo-simulations. Created by Conway Holo Productions, it offers quality haptic feedback, motion capture, temperature regulation, and biometry systems. Usually too advanced for civilians, users may forget they're in a virtual world as the avatar gear seamlessly connects senses to the simulation.
💀 [Must have equipped for simulations]
x 500 (100%)
Magnetic Boots
[+5 Strength Defense]Classified as an armor modifier, this equipment uses complex computers to assist in balance while gripping to surfaces in limited gravity environments or zero-g far better than other space-approved footwear. When combined with thrusters these boots can improve agility in combat.
x 2,000 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. Each additional critically injury risks unconsciousness and the possibility of death if not aided by a squadmate.[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 450 (90%)
Environmental Layout Scanner
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 500 (100%)
Inventory
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clothing
Conventional Jacket
[Lightweight Armor]Utility Slots: 1
Ability: This jacket can provide basic resistance to stabs and cuts from melee attacks.
This smart-wired jacket comes in a wide variety of styles, materials, and colors and features all of the expected technological accessories of the 34th century. It provides some much-needed protection for a street-smart pilot.
x 95 (95%)
x1
gear
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. Each additional critically injury risks unconsciousness and the possibility of death if not aided by a squadmate.[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 450 (90%)
x4