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NPC James Marr
0   5,819

jamesmarr2322#0

None

Roleplay Gear

Gear is currently unlocked

5,819
0
⊡ Black Market 340 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has one Utility slot.

Program Slots: 0
Dedicated Utility Slots: 1
💀 [Unregistered or illegal wet drives are harmful to the user if not distributed from a trusted source.]
x 950 (95%)
⛭ Vocal Assistant
This unregistered program helps individuals with speech impediments overcome hardships in communication, but it has a duality function when the user is unconscious.

Update: This program pairs with Gem Spores to allow overriding input from a Utopian Simulation Center AI, forcing the individual to perform nonsensical tasks and incoherent rambling while unconscious. Further research is required.

[Requires a wet drive utility slot ⛭]
x 500 (100%)
Telepresence Projector
This collapsible device connects with your quantum network, making your Holo-Suite profile portable. It features augmented reality that can synchronize with other profiles, allowing you to interact visually with friends or attend events remotely without physical presence or network delays. Additionally, it can holographically transform your immediate environment to match a neutral or live location with telepresence projectors.
x 500 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 475 (95%)
Tactical Armor
[Mediumweight Armor]
Utility Slots: 5
Ability: This armor can provide resistance to thermal, kinetic, and explosive attacks.

This high-quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessible slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and is popular among independent mercenaries.
x 17,000 (100%)
Tactical Pistol
Light Kinetic Weapon
Attacks: [Focus] [Burst] [Spray]
Weight: 2.2 lb
[See NOTE for abilities]

This versatile handgun is popular among interstellar mercenaries and soldiers due to its lightweight and durability. The firearm is incredibly accurate with minimal kick and supports high-capacity ammo clips. It can function like an SMG. It is effective against light armored targets.
x 3,600 (90%)
Combat Drone
Medium Kinetic Weapon | Manual Control
Attacks: [Focus] [Suppress]
300m Range | 8hr Battery

This device is a portable instrument of war, featuring twin multi-cannons, point defense, and basic sensors. Though not highly agile, it effectively defends the user and suppresses hostiles.

[⁜ Drone Operation Controller required]
x 10,000 (100%)
Automated Turret L1
Medium Thermal Weapon | Automatic Control
Attacks: [Precise] [Suppress]
200m Range | 24hr Battery

Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a moderate firing rate and excellent armor.
x 5,400 (90%)
Automated Turret K1
Medium Kinetic Weapon | Automatic Control
Attacks: [Spray] [Suppress]
200m Range | 24hr Battery

Light-framed computer-operated multi-cannon will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a moderate firing rate and excellent armor.
x 5,400 (90%)
Havok Jetpack
[Agility Booster]

Unlike typical zero-g thruster systems, Havok and Sons crafted a device that performs well in microgravity and atmospheric worlds up to 1.5g. It provides a vertical advantage on planets and enhances user agility in low gravity or space. However, it's limited to short bursts and prone to overheating with prolonged use. Despite this, it's lighter than comparable models.
x 7,350 (105%)
Tactical Laser Rifle
Medium Thermal Weapon
Attacks: [Focus] [Sweep] [Bash]
Weight: 14.4 lb
[See NOTE for abilities]

This federal rifle has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A laser audio/visual suppressor system will help make quiet work of groups of enemies.
x 3,600 (90%)
Force Burst Wrist Guard
[Force Burst Ability]

Classified as an armor modifier, this highly compact defense mechanism is ideal for close-quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 2,600 (100%)
Chain Gun
Heavy Kinetic Weapon
Attacks: [Burst] [Spray] [Sweep]
Weight: 50 lb
[See NOTE for abilities]

This rotating multi-cannon is effective for suppressing the opposition where accuracy is no concern. It is heavy and takes a substantial amount of time to reload, but the projection of lead makes it well worth it.
x 5,000 (100%)
Visual Assistant System
[+5 Wisdom Defense] [Visual Enhancement]

This system is a face-worn device that enhances vision over long distances or in adverse weather like smoke or fog. It helps users spot shapes and symbols and can identify bodies through walls in most cases. However, it's not immune to E.G.G. attacks.

💀 [Unsuitable for hazardous environments]
x 1,200 (100%)
Thermal Broadsword
Melee Thermal Weapon
Attacks: [Chop] [Bash]
Weight: 32 lb
[See NOTE for abilities]

Infused with a laser edge, thermal broadswords can cut through armor. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown.
x 2,500 (100%)
Koda
[Coming soon]
x 1 (100%)
Heavy Armor Shield
Heavy Kinetic Defense
Defense: 400

A powerful alternative to the burst shield, this heavy armor will repel heavy attacks. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 3,000 (100%)
Tactical Boots
[Improves Armor Defense]

Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 4,500 (90%)
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use. At least one is recommended during prolonged missions as armor integrated utility units are prone to regular malfunctions.
x 500 (100%)
Chaff Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors by wildly expanding the user's heat signature. It has enough ammo to last through most engagements. It creates very little heat.
x 100 (100%)
Fragmentation Grenade
Heavy Explosive Weapon
Attacks: [Splash]
[See NOTE for abilities]

This single use device can ensure a great deal of damage to a rather large area. It is twice as effective against unshielded targets.

[Disposable items are consumed after a single use.]
x 500 (100%)
⊘ Tarach Spice
Made from crushed beetles, this mild euphoric drug has a number of side effects including turning the whites of addicts' eyes a subtle shade of green. Widely illegal, but favored in many anarchic systems where the green eyes are seen as a badge of an extreme lifestyle. User may experience impaired judgement and perception. Tarach Spice is illegal in the Cubeo System.

[+35 Dexterity] [-20 Wisdom, Charisma]
[Disposable items are consumed after a single use.]
x 392 (98%)
⊘ Onion Head
The Onion Head flower is native to HIP 55118, and its seeds contain the well-known psychedelic narcotic. Illegal in most jurisdictions.

User may experience reduced reaction time, psychedelic experiences, and impaired judgement. Onion Head is illegal in the Cubeo System.

[+25 Charisma] [-25 Strength, Wisdom, Dexterity]
[Disposable items are consumed after a single use.]
x 198 (132%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
Attacks: [Splash]
[See NOTE for abilities]

This single use device can eliminate functionality of utilities, energy shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 1,200 (100%)

Inventory

Search:

gear
Fragmentation Grenade
Heavy Explosive Weapon
Attacks: [Splash]
[See NOTE for abilities]

This single use device can ensure a great deal of damage to a rather large area. It is twice as effective against unshielded targets.

[Disposable items are consumed after a single use.]
x 500 (100%)
x1
⊘ Crom Silver Fesh
Variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions. It is illegal in the Cubeo System.

[+35 Strength] [-50 Charisma, Wisdom, Luck]
[Disposable items are consumed after a single use.]
x 3,750 (125%)
x3
⊘ Geawen Dance Dust
There may be no sound in space, but Geawen Dance Dust will bring the music inside your cockpit, and inside your head. You literally won't be able to stop dancing.

User may experience impaired judgement. Geawen Dance Dust is illegal in the Cubeo System.

[+20 Dexterity] [-20 Wisdom, Luck]
[Disposable items are consumed after a single use.]
x 238 (119%)
x4
⊘ Lyrae Weed
This infamous drug grown exclusively on 16 Lyrae 5 is still the narcotic of choice for overpaid celebrities and the super-rich. It has almost become more of a status symbol than a recreational drug.

User may experience reduced reaction time and impaired judgement. Lyrae Weed is illegal in the Cubeo System.

[+35 Charisma] [-20 Dexterity, Wisdom]
[Disposable items are consumed after a single use.]
x 335 (134%)
x2
⊘ Montrona Experience Jelly
A programmable narcotic created in small batches and pre-programmed to provide whatever experience the client wishes to hallucinate. Usually this drug is created only on a bespoke order from an unknown client, but some worlds are willing to sell Pre-programmed samples on the general market. It is illegal in the Prismatic Imperium as declared by the Lord Herald.

[+35 Luck] [-10 Dexterity, Strength, Wisdom]
[Disposable items are consumed after a single use.]
x 585 (117%)
x2
⊘ Onion Head
The Onion Head flower is native to HIP 55118, and its seeds contain the well-known psychedelic narcotic. Illegal in most jurisdictions.

User may experience reduced reaction time, psychedelic experiences, and impaired judgement. Onion Head is illegal in the Cubeo System.

[+25 Charisma] [-25 Strength, Wisdom, Dexterity]
[Disposable items are consumed after a single use.]
x 198 (132%)
x16
⊘ Tarach Spice
Made from crushed beetles, this mild euphoric drug has a number of side effects including turning the whites of addicts' eyes a subtle shade of green. Widely illegal, but favored in many anarchic systems where the green eyes are seen as a badge of an extreme lifestyle. User may experience impaired judgement and perception. Tarach Spice is illegal in the Cubeo System.

[+35 Dexterity] [-20 Wisdom, Charisma]
[Disposable items are consumed after a single use.]
x 392 (98%)
x20

Bio

James was a long time fan of Spencer Isaak and tried to join his squad for years without any success.  He tried to impress Isaak with his wide range of talents but was turned down for his unpredictable behavior and addictions to various narcotics.  Shortly after word of Spencer Isaak's death, James joined a crew of elite mercenaries hell bent on destroying Monty Erickson.  James is talented with a wide range of weapons and serves as an excellent team player.  He prefers to be in the heat of combat but will also agree to serving as support for missions.   He has the most flying experience out of the three mercenaries assigned to Andrea Wilkins and will often pilot the Shrouded Fortress.  He also holds the lease to an apartment on Chelomey where the mercenaries are stationed between missions. Outside of combat James is friendly and social, though his drug addictions have made him incredibly unstable. He is very protective of the rest of his squad and sees himself as the loyal squad-mate Spencer Isaak would be most proud of, even caring for his dog Koda as if it were his own.

Supported Macros:
{{age: YYYY-MM-DD}} - use in-game year, shows only age in years, works with only a year too
{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
{{discord: url}} - creates a discord (message) link for app and browser
{{wiki: title}} - creates a link to a wiki page with the given title

The bio also supports Markdown, similar to Discord.
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