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NPC Emmi Delray
0 55,571
emmidelray0401#0
None
Roleplay Gear
Gear is currently unlocked
Super Jacket
[+5 Dexterity Defense]Utility Slots: 4
This special armored jacket is the standard defense unit for tactical operations providing high defense and low style. It features 4 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among soldiers and mercenaries.
x 10,000 (100%)
Callaghan Heavy Pistol
Light Kinetic WeaponAttacks: [Focus] [Burst]
Weight: 1.8 lb
[See NOTE for abilities]
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a larger caliber projectile than the auto pistol.
x 1,500 (100%)
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 300 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand. [Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 475 (95%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand. [Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 475 (95%)
Telepresence Projector
This collapsible device connects with your quantum network, making your Holo-Suite profile portable. It features augmented reality that can synchronize with other profiles, allowing you to interact visually with friends or attend events remotely without physical presence or network delays. Additionally, it can holographically transform your immediate environment to match a neutral or live location with telepresence projectors. x 500 (100%)
⊘ Phony Isaak Executioner
Fake Light WeaponNo Damage
This fake item is trying to be Spencer Isaak's personal sidearm but it clearly is made from hardened foam. Try as you might, no one is going to get hurt by this item, even if you bash them over the head with it. Considering how much you paid for it, you can only dream what mystical properties are waiting to be discovered by using this phony weapon.
x 800 (100%)
Arachnid Spawn Countermeasure
Based on the Rodent Population Regulator, this device emits high frequency sounds which will repel the Dheurapidus-Emskinn-Expandere Arachne 17, better known as Spawn Spider, to a distance of 5 meters. Without this device, the user is exposed to the horrors of the Arachnid Spawn Grenade, a certain death in seconds should the creatures penetrate your armor. This device is an experimental one developed by Life's Rift and funded by Overseer Allan Quatermain. Local supply of this device is limited to the production efforts of CMDRs in the Cubeo system. x 1,000 (100%)
Holo-Haptic Avatar Gear
[Sensory Control in Simulations]This advanced device pairs with smart clothing for immersive holo-simulations. Created by Conway Holo Productions, it offers quality haptic feedback, motion capture, temperature regulation, and biometry systems. Usually too advanced for civilians, users may forget they're in a virtual world as the avatar gear seamlessly connects senses to the simulation.
💀 [Must have equipped for simulations]
x 500 (100%)
Camera Drone
No Weapons | Manual Control500m Range | 8hr Battery
This device is a compact media capture unit with a high-powered recorder, ideal for private journalists. It provides excellent aerial coverage for events and can operate for 8 hours within a 500-meter range of the user.
[⁜ Drone Operation Controller or relevant
Neurological Augmentation required]
x 500 (50%)
Automated Turret S1
Medium Kinetic Weapon | Automatic ControlAttacks: [Spread] [Suppress]
200m Range | 24hr Battery
Light-framed, computer-operated shotgun will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a moderate firing rate and excellent armor.
x 5,400 (90%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon | Auto/ManAttacks: [Focus] [Sweep] [Splash] [Bash]
5km Range | 48hr Battery
This 4-meter-tall drone rivals the Goliath in attack power, armed with two heavy beamers and rocket pods. It requires deployment via vehicle and prioritizes close-range enemies while detecting and eliminating other drones. Additionally, it can engage SLFs in the air. It has autonomous functionality by default but can be piloted remotely.
[⁜ Drone Operation Controller required]
x 65,000 (100%)
Hacking System
Cores Processors: 5 [d20s]This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.
[1-Doors] [2-Surveillance]
[3-Defense Systems] [4-Turret Grids]
[5-Networks]
x 5,510 (95%)
Knife
Melee Kinetic Weapon[+5 Dexterity Defense]
Attacks: [Precise] [Slash]
Weight: 1.6 lb
[See NOTE for abilities]
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armor with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 60 (120%)
Magnetic Boots
[+5 Strength Defense]Classified as an armor modifier, this equipment uses complex computers to assist in balance while gripping to surfaces in limited gravity environments or zero-g far better than other space-approved footwear. When combined with thrusters these boots can improve agility in combat.
x 2,000 (100%)
Multi Directional Burst Shield
Medium Thermal DefenseDefense: 200
Recharge: No Delay
This standardized burst shield is effective in combat. It is worn on the arm and will deploy a body sized shield the curves around the peripherals, defending the user from medium attacks. Using disposable cell banks to activate at will, it can be recharged quickly using a Shield Cell Bank or increased in power by any form of shield booster. It is lighter than a kinetic shield but vulnerable to EMP attacks.
x 5,000 (100%)
Heat Sink Launcher
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Encryption Cracking Unit
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will detect encrypted communication data and decipher it before storing information in a memory device and shared with a squad. It can also help prevent hostile viruses and hack into active or recent transmissions at the cost of heat buildup.
[Use can take place at user's will or when a communication is flagged with ECU]
x 3,900 (130%)
Shield Cell Bank
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
RaidSys AutoHack LvL 02
This tool has a complex script and mechanical parts. When placed on a device, it embeds itself and launches a hacking script to infiltrate the system quietly.The RaidSys AutoHack LvL 02 will hack any security Level 02 system, particularly doors or vehicles.
[Disposable items are consumed after a single use.]
x 250 (100%)
RaidSys AutoHack LvL 02
This tool has a complex script and mechanical parts. When placed on a device, it embeds itself and launches a hacking script to infiltrate the system quietly.The RaidSys AutoHack LvL 02 will hack any security Level 02 system, particularly doors or vehicles.
[Disposable items are consumed after a single use.]
x 250 (100%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry CountermeasureAttacks: [Splash]
[See NOTE for abilities]
This single use device can eliminate functionality of utilities, energy shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.
[Disposable items are consumed after a single use.]
x 1,200 (100%)
Shock Grenade
Heavy Force WeaponAttacks: [Splash]
[See NOTE for abilities]
This single use device can throw opponents to the ground with a massive shockwave of force. It is used to knock targets prone or force them out of cover. It is also effective against small aerial drones as the force will crash them.
[Disposable items are consumed after a single use.]
x 150 (100%)
Saud Kruger Otter
Class: CoupéEngine: Electric
Fuel: Battery
Speed: 72 m/s
Self Driving: Yes
Seats: 5
Saud Kruger in the Bedaho system is well established for their comfortable designs. The Otter has spacious visibility to the outside thanks to Ferngate Plexi, canopy glass from Zeaex. The car includes COVAS among many other options.
x 35,000 (100%)
Inventory
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gear
Electromagnetic Pulse Grenade
Utility/Laser Weaponry CountermeasureAttacks: [Splash]
[See NOTE for abilities]
This single use device can eliminate functionality of utilities, energy shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.
[Disposable items are consumed after a single use.]
x 1,200 (100%)
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