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CMDR Woadhawk
5,109   6,459

woadhawk#0

Amber Baron

Roleplay Gear

Gear is currently unlocked

6,459
5,109
⊡ Supratech Nini 670 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots which can be filled with any N.A.P.

Program Slots: 2
Dedicated Utility Slots: 0
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 14,000 (100%)
⧉ Military Grade: Wisdom
+5 to Wisdom
Intended to assist you in overcoming your mental limitations, Military Grade has created a wet drive program that will simulate wisdom. This will increase your power in combat as you make tactical decisions based on a trained state of mind as opposed to impulse stimulation. It is only compatible with other Military Grade programs.

[Requires a wet drive slot be installed on the user]
x 4,000 (80%)
⧉ Military Grade: Intelligence
+5 to Intelligence
Intended to assist you in overhauling your processing potential, Military Grade has created a wet drive program that will improve your intelligence. This will increase your ability to problem solve in combat without flooding the body with stress. It is only compatible with other Military Grade programs.

[Requires a wet drive slot be installed on the user]
x 4,000 (80%)
Callaghan Heavy Pistol
Light Kinetic Weapon
Attacks: [Focus] [Burst]
Weight: 1.8 lb
[See NOTE for abilities]

This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a larger caliber projectile than the auto pistol.
x 1,500 (100%)
Callaghan Heavy Pistol
Light Kinetic Weapon
Attacks: [Focus] [Burst]
Weight: 1.8 lb
[See NOTE for abilities]

This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a larger caliber projectile than the auto pistol.
x 1,500 (100%)
Audio Recorder
This device is an essential tool for journalists, pilots, and security enforcers. It captures and synthesizes high-quality audio, regardless of whether you are in a pressurized environment or in the vacuum of space. The data collected can be stored in a memory bank or uploaded to a network.
x 120 (120%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 475 (95%)
Nisara Multitech Jacket
[Mediumweight Armor]
Utility Slots: 4
Ability: This jacket can provide resistance to thermal, kinetic, and explosive attacks.

This high-grade jacket from Nisara Multitech is an exemplary Imperial design serving as a defense unit for tactical operations. It features a total of 4 utility slots that integrate with layers of cutting-edge personnel armor. It is one of the more popular armor options because of its versatility.

x 15,000 (100%)
Imperial Laser Rifle
Medium Thermal Weapon
Attacks: [Focus] [Bash]
Weight: 12 lb
[See NOTE for abilities]

Built for use by Imperial Soldiers, this battle weapon will bring the might of the Emperor on your foes without hindering the aesthetics of the design. It is a work of art and is reliable in combat.
x 1,300 (130%)
Force Burst Wrist Guard
[Force Burst Ability]

Classified as an armor modifier, this highly compact defense mechanism is ideal for close-quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 2,600 (100%)
Knife
Melee Kinetic Weapon
[+5 Dexterity Defense]
Attacks: [Precise] [Slash]
Weight: 1.6 lb
[See NOTE for abilities]

Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armor with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 60 (120%)
Visual Assistant System
[+5 Wisdom Defense] [Visual Enhancement]

This system is a face-worn device that enhances vision over long distances or in adverse weather like smoke or fog. It helps users spot shapes and symbols and can identify bodies through walls in most cases. However, it's not immune to E.G.G. attacks.

💀 [Unsuitable for hazardous environments]
x 1,200 (100%)
Magnetic Boots
[+5 Strength Defense]

Classified as an armor modifier, this equipment uses complex computers to assist in balance while gripping to surfaces in limited gravity environments or zero-g far better than other space-approved footwear. When combined with thrusters these boots can improve agility in combat.
x 2,000 (100%)
Light Shield Generator
Light Thermal and Kinetic Defense
Defense: 50
Recharge: 1 Turn Delay

This personal suit integrated shield continuously protects the user from lasers and projectiles while active. This model does not obstruct the user, does not consume cell banks, and wraps around the body contours making it superior. It can be recharged quickly using an armor integrated Shield Cell Bank or increased in power by any form of shield booster. It is vulnerable to EMP attacks.
x 4,500 (100%)
Remlok Pack
This kit can be a real lifesaver as it is the most advanced technology for prolonging life in an event of decompression. It has preserved lives of pilots blown out into space without a pressurized suit, though it is not recommended for such extremes.

[This item is used during decompression when the user is wearing gear inadequate for hostile environments. Disposable items are consumed after a single use.]
x 1,000 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
Chaff Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors by wildly expanding the user's heat signature. It has enough ammo to last through most engagements. It creates very little heat.
x 100 (100%)
Environmental Layout Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 500 (100%)
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Fergus Perpetrator
Class: Motorcycle [Branch of Vigor]
Engine: Electric
Fuel: Battery
Speed: 78 m/s
Self Driving: No
Seats: 1
Fergus built this heavy armored bike with a small capacity thrust system for increased agility or vaulting over obstacles. It is common among police forces including the Prismatic Imperium Branch of Vigor as it is able to relentlessly pursue speedy foes. Its relatively average speed is made up for by its versatility.
x 16,000 (100%)
Vigor Shield Booster
Activation Command:
Open [NOTES] for instructions on use.

Installed in a utility slot, this device triples (300%) the capacity and charge of shield defenses at the cost of a tremendous heat surge. A burst shield requires activation prior to the burst but can be used at anytime with a shield generator. It has no effect on kinetic shields or thermal weapons. It is awarded to accomplished Vigor agents being more powerful than conventional models but with reduced integrity. Shields cannot exceed the capacity of the largest equipped booster.
x 1,500 (100%)

Inventory

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accessories
Forculus HoloCard
For the odd individual with an appreciation of the simple things, or perhaps a sense of humor, the HoloCard will surprise your friends with 3D projected confetti, music, and a video recording from you! The card itself is only a few inches wide and celebrates the otherwise uninteresting Forculus system with an animated image of its only habitable city, Irrational Exuberance.
x 8 (160%)
x1
clothing
Armored Coat
[Heavyweight Armor]
Utility Slots: 3
Ability: This coat can provide resistance to stabs and cuts to melee and kinetic attacks.

The advanced coat comes in a wide variety of styles, materials, and colors and features all of the expected technological accessories of the 34th century. The sophisticated defense points are integrated into the design, perfect for bounty hunters who expect to see some action.
x 1,620 (90%)
x1
Conventional Gimbal Lamp
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this handy lamp produces illumination wherever the user is looking by rotating on a 2 axis gimbal system. Despite the small size, it produces enough lumens to reach 80m with a very low spread and can last for hours. Being more of a penlight, it is not rated in the same category as a handheld torch but it gets the job done. It creates insignificant levels of heat and is very reliable.
x 10 (20%)
x1
Tactical Boots
[Improves Armor Defense]

Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 4,500 (90%)
x1
Zero-G Thrusters
[Agility Booster for Space]

When strapped to clothing, this device will improve the ability to maneuver in the void. Whether you are on a quest to extract an artifact in space or involved in a low-gravity arena duel, you will need the micro thrust abilities that this provides. It is ineffective above 1g and will reduce agility when planet side due to the weight of carried fuel and awkward shape. It is safe and reliable in space.
x 630 (105%)
x1
gear
Chatterbox
This small object is a relatively inexpensive speaker box that once activated via the user remotely will begin compounding and broadcasting sound samples including voices, music, and environmental ambiance to serve as a distraction. It does this using a recording device as well as picking up audio signals it intercepts (even background radiation). This item can be thrown or fixed to a location. Once triggered, it will broadcast gibberish until it burns out after an hour.
[Disposable items are consumed after a single use.]
x 110 (100%)
x3
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. Each additional critically injury risks unconsciousness and the possibility of death if not aided by a squadmate.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 450 (90%)
x1
Thermal Sword
Melee Thermal Weapon
Attacks: [Precision] [Slash]
Weight: 6 lb
[See NOTE for abilities]

Infused with a laser edge, thermal swords can cut through most armor. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown.
x 1,000 (100%)
x1
mission items
Combat Permit
A small encrypted data bank that authorizes a legal kill by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help the local authorities track bounty hunters and assassins against the number of claimed kills. These reports work in conjunction with salvage operations to collect the debris after a confirmed kill while holding the pilot accountable.

The Combat Permit is a required item for non CMDR combat missions.
x 10 (100%)
x100
Ship Log Data
Digital archive of vessels that were detected by sensors from a navigation beacon, planetary settlement, or space station. Information contained includes vessel makes, names, and pilots as well as their flight patterns. It can come in handy for bounty hunters, security organizations, or corporations with nefarious intentions.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,500 (100%)
x4

Bio

Arno Corbán-Hawke

Gender: Male Age: 37

History

Arno Corbán-Hawke was born in 3273 on Yaque 1. His father, John Hawke, was an executive at Yaque Systems Corporation and his mother, Zoë Corbán, was the second child of an Imperial patron in the system.

When Arno was sixteen, his father was killed in a pirate attack. After John's death, Zoë and Arno moved from their apartment on Barnwell Port to the Corbán estate on the surface of Yaque 1. Arno left two years later to attend university in Cubeo before commissioning into the Imperial Navy.

Arno's Navy career started out serving as a SLF pilot aboard a Majestic-class Interdictor. For his second tour, he transferred to an Imperial Cutter assigned to the Navy's Antipiracy Task Force. Arno remained with the Task Force for four years, gaining significant training and experience with a variety of weapons, shipboard and tactical combat, as well as hostage rescue operations.

For his final tour, Arno was transferred to Imperial Intelligence in Achenar. Officially, he was there to serve as a military attaché, but he occasionally undertook covert field operations alongside II agents.

After leaving the Navy, Arno enrolled in a specialized school in Lave to train for his Pilot's Federation license, after which he returned to Imperial space. Conversations with friends from university and the Navy led him to choose Chelomy Orbital as his base of operations.

Over the years since, Arno has mostly taken on independent work, but has maintained contacts within both the Navy and Imperial Intelligence.

Supported Macros:
{{age: YYYY-MM-DD}} - use in-game year, shows only age in years, works with only a year too
{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
{{discord: url}} - creates a discord (message) link for app and browser
{{wiki: title}} - creates a link to a wiki page with the given title

The bio also supports Markdown, similar to Discord.
What might be of interest, among others:
*italic text*
**bold text**
- List items
## Header
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[Website Link Title](URL)